Work In Progress / Into the Ice

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Ertlov
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Posted: 5th Nov 2013 04:06
Finally, here we got our own thread for



Into the Ice







We are rolling out the first Alphas for ITE in August, these are still created in X9 and their main purpose is to show some new Gameplay elements in action.



As soon as the first rolling FPSCR hits our dev stations, we will move to Reloaded. This means that all visuals and assets used now are in no way final quality.



Story:



Yes, you are Pete O´Brannon again, aka Peter Brenner. After your glorious failure in the final Level of Into the Dark, you were rewarded with 2 Mio. $. With such an huge amount of cash at hands, you rushed to a tropical island with your female sidekick Samantha. You thought your investigator days were over...



...but you were wrong.



Agent Smith, who had monitored and led your previous operation, re-activates you to infiltrate the secret base in New Swabia, Antarctica, the origin of the mysterious UFO and the Nazi-styled soldiers who hijacked the data in the final battle of "Into the Dark".



But first, you have to get into the British Rothera Station in Antarctica to rescue Agent Jonathew Iustin Conner, a Romanian-born, now US-citizen - and CIA field agent. As he is the only one who knows the exact location of the entrance to New Swabia, the CIA finds it VERY disturbing that contact was lost to Rothera Station 2 days ago. Time to get in and find out!





Screenshot 1:









So, what´s new?



In addition the same amount of trash, bad jokes, pop culture references and a totally inbalanced mixture of Adventure and Shooter, we will have two additional gameplay elements:





1. You can freeze to death.




Well, now it´s not "to death", but you can freeze to a state where you are so slow that movement becomes almost impossible. How does it look like?



Well, the first sign is you are getting slowed slightly and the screen gets the first pieces of ice:







You can de-frost yourself by finding sources of heat. If you don´t, you will end like:







As there are 18 stages between those two, you have time to react and heat yourself up.




2. Fasci-Nation:



This is something very special, and I don´t want to reveal all details right now, but basically it can lead to Peter turnign his cloak and joining the New Swabia troops.



How can you get those X9-based Alphas?



Well, there are 3 options:



1. Buy "Into the Dark". All Desura ITD customers will get the Alphas.



2. Buy your ticket in the upcoming Desura Alpha funding, Indiegogo and perhaps also Kickstarter campaigns.



3. You are one of the masterminds and great contributors here - in this case I will send you Alphas occasionally.





Estimated Release:
End of 2014



b]And here some RELOADED footage/b]





Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Teabone
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Posted: 5th Nov 2013 07:35
Gorgeous screenshots. I can't wait to see how the room blob tool will work out for us. I am still using X9 till then personally.



Love the atmospheric wind sounds you added there... really make me feel COLD watching that video :p

(Teabone)
Uman
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Posted: 5th Nov 2013 18:13
Ertlov,



Lovely demo there shows off your great work and Reloaded potential both very well.



J0linar
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Posted: 5th Nov 2013 20:57
indeed looking nice,

i do wonder why into the ice release date shifted to end of 2014,

anyways well done ertlov and co.

http://j0linar.carbonmade.com/
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VRGames
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Posted: 8th Nov 2013 22:12
This game looks great, good atmosphere, running very well in this huge level.
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morphtactic
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Posted: 9th Nov 2013 21:13 Edited at: 9th Nov 2013 21:53
good work
Seditious
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Posted: 15th Nov 2013 14:15
Looks really nice! Were those screenshots from X9 or FPSCR?



I had a look at the video and it looks decent. I have to ask though, what's up with the zooming? It looks as if the camera is simply moved further forwards, rather than the traditional method.

Your erased has been moderated by signature.
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MK83
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Posted: 22nd Nov 2013 03:09
cool

mk83 Productions
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Dosedmonkey
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Posted: 26th Nov 2013 06:28
Nice work, when searching for reloaded videos, your in to the ice video pops up a lot. Create place to make awesome glass type ice terrian.
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UUICEO
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Posted: 4th Dec 2013 08:27
Awesome demo video. Keep up the good work, it's coming along nicely.
Ertlov
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Posted: 10th Dec 2013 14:31
Only a few hours left - please vote for Into the Ice on the IOTY awards!!!



http://www.indiedb.com/games/into-the-ice

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Emrys
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Posted: 10th Dec 2013 15:09
Voted



Looks great !
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Ertlov
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Posted: 11th Dec 2013 13:48
THX for your support!



We made it into the finals and Into the Ice is only rivaled by "Slender the Arrival" now. Please vote for us in the final round, too:



http://www.indiedb.com/games/into-the-ice

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
spudnick
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Posted: 12th Dec 2013 14:25 Edited at: 12th Dec 2013 14:41
Aw i love it. great scene.



As an idea have a look at my post and look at the 3rd image,

i think it would make your icy scene look even better as i feel your water would look better looking more icy colour Thus help hide/reduce the ground colour from being seen through the water.



so you could slow the water till it hardly moving, and reduce the reflection as freezing water absorbs light and does not reflect it unless it is surface ice where the light spectrum changes/ reflects.



Ok i shall not lecture on



not sure if you new about these setting in the water_basic.fx



Anyway just thought to mention.



here is my post link.



http://fpscrforum.thegamecreators.com/?m=forum_view&t=207299&b=8
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Ertlov
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Posted: 22nd Dec 2013 11:45
Thx a lot spudnick, I got your advices worked in and now it looks far more icy:











Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Ertlov
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Posted: 22nd Dec 2013 17:02


Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Defy
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Posted: 16th Jan 2014 15:18
Good to see you Ertlov.

As always I see you cooking up a storm. Great stuff.

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almightyhood
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Posted: 21st Jan 2014 12:31
that vid was awesome, and this game looks damn right the same way sorry I didn't look in this thread sooner I would have voted for you for sure

hows it been coming along with the votes and such hope you did well?

have fun stay safe

hood
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science boy
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Posted: 23rd Feb 2014 23:23
50 out of 10 you are an inspiration. i am at the moment making heaps of models and doing a not bad job, but looking at your work i will have to double my efforts

an unquenchable thirst for knowledge of game creation!!!
Ertlov
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Posted: 23rd Jun 2014 10:09 Edited at: 23rd Jun 2014 10:10
Hi all,



we have some very busy months behind us, and there is time to share some news.



First of all, we have released our FPSC classic (X9) prime rib game "Into the Dark" on Steam and are right now in the middle of Steam Summer Sale madness:



http://store.steampowered.com/app/266050/



Second, we invested 2 more months prototyping in Reloaded and implemented a second task force at GDC to evaluate Unreal 4.



Last week we had to make the tough decision with what we will proceed and which engine will be left behind for the moment. As some of you already know, we switched to Unreal 4 after running a first test session that can be viewed here:



http://www.indiedb.com/games/into-the-ice/videos/hello-unreal



Don´t get me wrong: We still use Reloaded and Classic for rapid prototyping of basic game ideas, and we will for sure make an entire game with Reloaded in the not-so-distant future, but Into the Ice is going to be something Unreal for sure.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Landman
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Posted: 24th Jun 2014 23:52
Must say that the Unreal Engine 4 video looks daaamn fine. I still prefer FPSCR.

Landman

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unfamillia
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Posted: 25th Jun 2014 00:42
Its sad to see that you feel that Unreal is the better choice for the Into series, but, you obviously have your reasons. As I was watching the Unreal video, I just kept thinking, this is NOTHING like the original game. Not sure if that is a bad thing, but, then again, not sure if its a good thing. I will keep watching the progress of your game.

Best of luck.

Cheers

Jay.

tomjscott
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Posted: 8th Sep 2014 18:08
Quote: "Last week we had to make the tough decision with what we will proceed and which engine will be left behind for the moment. As some of you already know, we switched to Unreal 4 after running a first test session that can be viewed here:"


It's easy to see why you made this decision. I'm considering jumping into UE4 myself very soon. The possibilities are endless. No restrictions to hold me back.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
Ertlov
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Posted: 21st Sep 2014 22:13
Quote: "No restrictions to hold me back."


That is a dangerous misunderstanding. Unreal has severe limits in some areas.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
tomjscott
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Posted: 22nd Sep 2014 00:34
Quote: "That is a dangerous misunderstanding. Unreal has severe limits in some areas."


lol. Compared to Reloaded? I think not.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
Ertlov
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Posted: 22nd Sep 2014 08:36
No, not compared to reloaded.
But the Blueprint system needs quite some time to get into, and even if you are proficient there, it´s not said that you can do everything with it.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
tomjscott
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Posted: 22nd Sep 2014 15:26
Quote: "No, not compared to reloaded.
But the Blueprint system needs quite some time to get into, and even if you are proficient there, it´s not said that you can do everything with it."


Unreal gives full source code, so there really aren't any restrictions as to where I could take it. In any case, I'm using Unity right now instead. I have Unreal 4, but probably won't be doing anything serious with it for a long time.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
Wolf
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Posted: 22nd Sep 2014 16:31 Edited at: 22nd Sep 2014 16:32
Screw both of you! Reloaded is way more fun



@Ertlov: You plan on keeping the old humorous formula for Ice? The video looks like you folks are prototyping for a serious shooter to me

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
Ertlov
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Posted: 23rd Sep 2014 09:47
You should know me better than that.

No, it won´t be serious at all.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Wolf
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Posted: 23rd Sep 2014 19:13
You are right, I should!

Are you going to use FPSC Models (the good old nazi zombies and mutants) or create new ones?



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
Ertlov
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Posted: 25th Oct 2014 23:32
Well....
Never say never again.

While I still feel that our way with Unreal 4.x is a good one, I am back to reloaded and will make at least one spin-off level or Teaser level to be released to the public.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark

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Wolf
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Posted: 26th Oct 2014 21:20 Edited at: 26th Oct 2014 21:21
Make it a prequel about the backstory of the brothel-tentacle monster from ITD.



Edit On second thought, lets not

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"

79% Sale on my latest Scifi Modelpack. Get it here!
Ertlov
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Posted: 24th Dec 2014 22:51
Well, not much to say. Except the fact that with the recent beta release, and after several Q&As with our focus group testers, we are back on reloaded for Into the Ice.

Happy Christmas!

AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate

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tomjscott
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Posted: 5th Jan 2015 17:44
While I think Reloaded will eventually be a worthy game engine to develop games from, maybe a year from now, why would you stop using a great engine like Unreal 4 that would allow you to make your game right now with the highest quality level possible? That just makes no sense to me.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
J0linar
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Posted: 5th Jan 2015 18:30
even if its not my thread i kinda feel i have to say somethin to this as well.

Am usin Reloaded even if i could use
a) my own engine sorta (still in developement)
b)ue4
c)idtech4

hell ye why am usin reloaded is simply i dont need extra manpower and i dont need to worry about much
only about the art style of my game and its gameplay and i dont need to pay fees for usin reloaded.
For example all i need would be some full screen shaders and some extra functions here n there and reloaded would be almost ready to produce a game.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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Ertlov
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Posted: 5th Jan 2015 19:19
Eassy enough to answer:

We built the first level both in ue4 and reloaded.
Then we made focus group testing with 12 players.
10 prefered the reloaded version, 1 ue4, and one said both are equal.


Not much left to consider

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Ertlov
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Posted: 8th Mar 2015 22:39 Edited at: 8th Mar 2015 22:40
For all of those who played the ITI Alphas that were based on FPSC - watch this one and take a closer look at seconds 15-16

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snowdog
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Posted: 10th Mar 2015 13:32
Nice!
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



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Pain
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Posted: 18th Mar 2015 17:05
Ertlov,
Nice. Did they contact you asking to use your game in the movie?

Nice Job on getting out there!

PAIN!
Me = noob



and i love The TGC : )
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Posted: 27th Mar 2015 22:16
Nice game looks great
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Unlocked by request
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Ertlov
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Posted: 3rd Oct 2016 12:10
As a result of the latest update, a voting among the Homegrown Games members and the huge success of "Father's Island", the development of Into the Ice has been switched back to GameGuru.

Not much to show yet, but that will change drastically during the next weeks and months.

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Ertlov
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Posted: 3rd Oct 2016 18:21
At least we can answer the question how the Nazis did get to New Swabia back in 1945

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darimc
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Posted: 4th Oct 2016 13:56
Looks awesome as always! Can't wait to see how this progresses.
Signatures are overrated.
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yrkoon
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Posted: 4th Oct 2016 17:10
Quote: "At least we can answer the question how the Nazis did get to New Swabia back in 1945 "

They already had submarines with missile shafts, then ?
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Wolf
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Unlocked upon authors request.
Ertlov
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Posted: 4th Oct 2016 19:02 Edited at: 4th Oct 2016 19:03
Quote: "They already had submarines with missile shafts, then ? "


They had them planned, and our "into" games base upon the assumption that the Nazis finished some of the crazy WonderWeapons programs they rolled out during the last days of WWII.

See Into the Dark!

And wow, what a day! I just came home from a meeting regarding my latest external" project

Qualify for the Red Bull Mindgamers Championship here!

to see that:



And one of the most important Austrian newspapers put that beast online, for those of you who speak German perhaps an interesting read:

Webstandard Report

So yes, you can build up quite something based on FPSC and now GameGuru. But don't forget it took 10 years to get there!

Allright, back to Into the Ice...
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Ertlov
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Posted: 5th Oct 2016 16:07
Progress and playing around with lights, colors and effects:

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Ertlov
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Posted: 11th Oct 2016 09:10
We broke the half-baked silence officially yesterday on IndieDB.

Featuring screenshots like these





and a video I can only describe as "special type of crazy".

Check out the full article!
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nuncio
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Posted: 11th Oct 2016 10:19
nice looking game and a very interesting article!
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