I would like to see something built in which allows you to create cutscenes using your scenery and characters. I know you could probably do this manually to some extent but it would be difficult.
There's a large database of excellent scripts held in your forums. I would like to see the best ones incorporated into the drag and drop environment for ease of use. Although it is still vital to have the option of using custom scripts.
I know X10 had problems but it did also have some nice features and I'd like to see them in Reloaded, provided the problems could be resolved. The Ragdoll effects you got with the mature patch were good although they tended to mess up the levels. There were also more variables for the user to change within the software compared to FPS C (Classic).
How about some built-in text-to-speech feature for character dialogue? And a range of different realistic voices?
There was a problem with FPSC - The Win Zone didn't detect whether it was the final objective achieved by the player. I would think this is an easy but important fix.
Some of your team seem to be in denial about this, but in FPSC it was almost impossible to get more than 2 or 3 levels to compile into a game without it throwing up an error. This is disappointing as the packaging says up to 50! I'd like to hear from anyone who's managed to get 50 levels to build together without having to do it manually! There are forums dedicated to tutorials on doing it manually or password protecting individual levels (which isn't ideal and a bit naff) and this shouldn't be necessary. Anyway, I believe Reloaded will eventually have the facility to build multi level games and I would like to see this problem fixed.
I would like to have more sound effects for the characters. Instead of just 3 'hurt' sounds maybe 10 that could be randomised and several 'finalmoans'. Also, I want to hear them scream and watch them on fire, writhing, if they get blown up - sorry, it's in my nature! I would like to see better character AI all round. No more moonwalking/running on the spot. No more just standing there motionless while they get shot. I want to see them react when they get shot, maybe even change their facial expression and be covered in blood, maybe start walking like they're injured. Again, the user might be able to achieve this with scripting/animation, etc. but we're not all geniuses! I'd like to see variation between the same type of character so they don't all look like clones. Maybe there could be some kind of randomising with parts of the textures.
Some way to direct the player to the next objective - radar or arrow or map.
The ability to require the player to do objectives in a specific order. Headup display for objectives without scripting.
Headshot kills.
Night vision goggles, flashbangs, smoke grenades. Realistic explosions.
In "The 3D Game Maker" you can very easily edit/change character textures within the software's interface. You can manipulate the sizes of image files used in the textures. I would like to see something like this in Reloaded.
I think Reloaded needs some sort of Autosave which saves your level at regular intervals or after a certain number of changes have been made. The save would be under a different filename each time and this would be crucial. Such a feature would allow the user to salvage most his/her hard work when thing went wrong. I really wish FPS Creator had this - it would have saved me hundreds of hours of work and a lot of frustration!
Julian