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FPSC Classic Models and Media / rolfy roads and terrain environment pack (for sale)

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rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 1st Aug 2010 11:55 Edited at: 4th May 2013 19:23


This pack contains roads and terrain prefabs to create a unique environment for your games.
Perfect player and enemy collision, modular 4x4 prefabs which can be rotated to fit together in any way you like to create your own scenes and fill the entire 40x40 grid map.

772 unique segments in total.

46 roads and terrain prefabs
Each prefab 4x4 segments, roads, hills, road edges and mounds.

27 road,grass and dirt edge textures
Each prefab uses 2048x2048 texture

4 stepped Segment pavers
To create paths, stairs etc.

Two additional pre-built 40x40 complete map prefabs to give you a start so you can see what can be done.











I suggest users try the two whole map prefabs to see how it all fts together first.
start by placing the roads and pavers (pavers can be found in rolfy segment folder) and then lay down the dirt edges and corners, lastly introduce hills and higher mounds. The corners for hills are the tricky part and it would be best to simply try each one rotating the prefab as you go till one fits (some are corner inner,outer,up,down etc), do this till you get the hang of what fits where.
Remember you can rotate prefabs using 'r' if you wipe out any of your pavers or roads with a prefab you can simply overlay the road or paver again to fix it, prefabs only hold segment placement info and are still editable in the map.

Compatible with x9 and x10.
There is an issue with DarkAI collision where characters do not follow the contours, appears they only like flat surfaces, if you want to use DarkAI keep them to the flat roads and use standard AI scripts for terrain and hilly areas.

Price: $16.00 USD
Get it here.

I don't trip over...I do random gravity checks.
Scope
16
Years of Service
User Offline
Joined: 14th Nov 2007
Location:
Posted: 1st Aug 2010 12:03
Sent my money.Looks fantastic.
Scope.
rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 1st Aug 2010 12:06
Thanks Scope, pack on its way.
Scope
16
Years of Service
User Offline
Joined: 14th Nov 2007
Location:
Posted: 1st Aug 2010 12:16
Thanks Rolfy got my pack.Excellent work.
Scope.
Marc Steene
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 1st Aug 2010 12:31
Looks great, I've been waiting for this. I think I prefer this over your last pack because it's easier to customise.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location:
Posted: 1st Aug 2010 15:28
will have to wait for my pay day in 2 weeks for this, but looks tops.

any luck with what we talked about?



cheers

an unquenchable thirst for knowledge of game creation!!!
Cosmic Prophet
16
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 1st Aug 2010 19:59
Sent mine too. Cant wait to try these out.

For my friend Heltor!
raymondlee306
14
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 1st Aug 2010 20:27
Payment sent, sir.
teamhalo
18
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 1st Aug 2010 20:34
Quote: "
772 unique segments in total."

My god, sounds like a 3dsmax to fpsc segment maker nightmare to me. lol

This looks great rolfy, goes great with what I've been working on. I'll have to pick it up soon.

NEW EMAIL: tony.gaglio@yahoo.com
michael x
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 1st Aug 2010 20:35
wow you are the best.

more than what meets the eye

Welcome to SciFi Summer
Nbt
14
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 1st Aug 2010 21:08
Excellent as always and once again super fast transaction and delivery ^_^

Keep erm coming rolfy, my PayPal account needs emptying

Cosmic Prophet
16
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 1st Aug 2010 21:32 Edited at: 1st Aug 2010 21:48
Quote: "Excellent as always and once again super fast transaction and delivery"


Yeah, your tellig me, I just placed my order like an hour or so ago, and got mine already! Well, I know what I'll be doing the rest of the day! Heh, heh!

LOL, The wife just made crack saying she loves your packs too. She said; "They're one the only things that keeps me out of her hair for hours!"

Thanks Jim!

For my friend Heltor!
Marc Steene
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 2nd Aug 2010 02:00
Purchased. Hope I get these today


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Blind Digger
15
Years of Service
User Offline
Joined: 29th Sep 2008
Location: Brisbane AUS
Posted: 2nd Aug 2010 02:20 Edited at: 2nd Aug 2010 02:45
Fantastic rolfy, love your work.
Payment sent.

Stephen

Downloading now.
That was quick, Thanks rolfy.
Nilloc
14
Years of Service
User Offline
Joined: 14th Nov 2009
Location:
Posted: 2nd Aug 2010 02:44
Well ill be buying this for sure! just need to get some paypal

rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 2nd Aug 2010 02:45 Edited at: 2nd Aug 2010 03:03
Thanks all, pack sent.

I suggest users try the two whole map prefabs to see how it all fts together first.
start by placing the roads and pavers (pavers can be found in rolfy segment folder) and then lay down the dirt edges and corners, lastly introduce hills and higher mounds. The corners for hills are the tricky part and it would be best to simply try each one rotating the prefab as you go till one fits (some are corner inner,outer,up-down etc), do this till you get the hang of what fits where.
Remember you can rotate prefabs using 'r' if you wipe out any of your pavers or roads with a prefab you can simply overlay the road or paver again to fix it, prefabs only hold segment placement info and are still editable in the map.
Many,many thanks to all who purchase this pack.
michael x
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 2nd Aug 2010 08:15
@rolfy
I hear that your terrain work good in x10. is there a different file or download for the old and new ones? I have your first two.

more than what meets the eye

Welcome to SciFi Summer
rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 2nd Aug 2010 09:26
michaelx:
This terrain is a completely new set and I really cant go back and re-create the old ones, 400+ is way too many segments to re-do. I have actually designed these so they would work with x10 users in mind due to the requests I received.
michael x
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 2nd Aug 2010 09:36 Edited at: 2nd Aug 2010 09:40
@rolfy
thanks I just wanted to know which ones I would expect you to go back to the old ones so I totally understand.thanks again.

more than what meets the eye

Welcome to SciFi Summer
General Jackson
User Banned
Posted: 2nd Aug 2010 16:10
Awesome.
Dont have money right now though :/
Bought airsoft pistols and a game with my only $30.00 left in this world. Lol.

Each night the Boogie man checks under his bed for Chuck Norris, but he wakes up several times throughout the night to make sure General Jackson isn't under it.
Gizmoguy
18
Years of Service
User Offline
Joined: 8th Apr 2006
Location: Hell
Posted: 2nd Aug 2010 21:26
just got mine DL now looks great!

God in his heaven, alls right with the world.
rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 7th Aug 2010 22:32
Would like some feedback on how folks are getting along with using this pack. Is it too complicated?
Lee has informed me he is sure he can deal with the DarkAI collision issues, be sure to use standard AI on any uneven surfaces.

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