Hi All,
Find the recording of our live broadcast for those who missed it live:
And here are the answers that could not be answered in the live session:
Q> Can you import any character file formats, like Poser?
A> Not any formats no, just OBJ, FBX, and GLTF on release (and of course DBO which is our own format).
Q> What are the planned features for the VR mode?
A> They will be basic to begin with, but enough to experience your levels in a Virtual Reality experience. I am sure there are tonnes of features you would want, but do not expect them. Just the basic running around and performing the game actions you could do outside of VR as a single player.
Q> Do we get that truck?
A> No, I had to buy that from SketchFab as part of my testing, and the artist will not appreciate me giving out to hoards of people
Q> Will there be a friendly NPC and Enemy NPC system in MAX version?
A> Yes, we have planned player allies, enemies and enemy factions, so a good combination of relationships to build your games around.
Q> Can we get an FBX copy of the character creator rig to play with?
A> Absolutely, we hope artists and potential artists would create their own character creator parts (with our rig) and we might even publish them through the community if they are good enough.
Q> Can we drive vehicles?
A> There are no plans for drivable vehicles in the first release. I am sure such a system could be scripted, but out of the box experiences will be on foot.
Q> Will you be able to use models from GameGuru?
A> Yes you can manually copy entities from GameGuru Classic into the MAX folder and MAX will detect legacy entities and convert them automatically to MAX objects. You will not be able to take MAX objects and use them in CLassic however as we are adding new properties.
Q> Would there be a way to make animations in the new versions of game guru to make cut scenes in-game?
A> There are no plans to have an animation maker or a cut-scene maker in GameGuru MAX. For animations, you would need to use a 3D modeller and export to FBX or GLTF, and for cut-scenes the closest thing would be to script them if they are complex sequences.
Q> With the current Friday test builds, do we have the ability to check our created levels in VR using steamvr?
A> You can activate an experimental VR test game view but you need to set that up in SETUP.INI and at your own risk.
Q> Would love to have an html build from Game Guru Max?
A> No plans to support any other platform, including HTML, for GameGuru MAX. Only WIndows 10 or above.
Q> Any chance to use my own surface on imported mesh?
A> Yes you can certainly create your own _surface texture files if you place AO in Red, Roughness in Green, Metalness in Blue and Reflectance in Alpha channel.
Thanks for all your questions, look forward to next weeks live session on Wednesday 4 PM GMT.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.