3rd Party Models/Media Chat / [SOLVED] Texture dissapear

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osiem80
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Joined: 24th Jan 2019
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Posted: 26th Jan 2019 00:13
Hallo, i have a little problem with the replace of original textures in GG.I modified a original texture from a building in photoshop cs5(added a inscription)and in the test game it looks only from near distance normal but when i walking away, about 4 meters from the model, the added text just dissapears/becomes transparent.Iam pretty sure iam saved the dds texture file wrong but i dont know how to save it right.I use the nvidia dds plugin for PS and save as DXT5 with MIP maps.Any idea how to fix it?
ps the pictures below only a example, i use another building model.

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synchromesh
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Posted: 26th Jan 2019 00:17
Moved to 3rd party Models / Media
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synchromesh
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Posted: 26th Jan 2019 00:19
Those pics don't really help …
The actual pic in the engine would be better or even a video to show what's happening.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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osiem80
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Posted: 27th Jan 2019 00:25
Heres a film that show what i mean, i maked for example a few red points on the texture from a basic GG soldier i potoshop, saved as dds.
scroll to 0.25 sec

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synchromesh
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Posted: 27th Jan 2019 12:05
Does it do it in test game or just the editor ?
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osiem80
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Posted: 27th Jan 2019 12:08
In test game the same
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Pirate Myke
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Posted: 27th Jan 2019 13:36 Edited at: 27th Jan 2019 14:14
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Did you happen to only edit the main texture and not the MipMaps for LOD transition?







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osiem80
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Posted: 27th Jan 2019 15:07
thanks a lot work perfect now
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Pirate Myke
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Posted: 27th Jan 2019 15:22
Excellent.
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osiem80
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Posted: 28th Jan 2019 02:07
another quastion, how to make the enemy bodies not dissapear after death?They are existing only 10-20 seconds after dead.
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