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/ Tangent.
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Preben
20
Years of Service
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Joined:
30th Jun 2004
Location:
Profile
Posted:
15th Dec 2016 15:30
Edited at:
15th Dec 2016 15:35
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Seen in entity and static shaders , not checked others.
Normal and binormal looks fine , but tangent ?
fix: If i calculate a new WorldTangent in vertex based on WorldNormal it looks correct:
attached a test level.
best regards Preben Eriksen,
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