Bug Reports / Tangent.

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Preben
19
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Joined: 30th Jun 2004
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Posted: 15th Dec 2016 15:30 Edited at: 15th Dec 2016 15:35
Seen in entity and static shaders , not checked others.
Normal and binormal looks fine , but tangent ?


fix: If i calculate a new WorldTangent in vertex based on WorldNormal it looks correct:


attached a test level.
best regards Preben Eriksen,

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