Throughout all development endeavours on GG, from ancient Reloaded versions to todays 1.3 GameGuru, we have always stumbled across one particular bug sooner or later.
Short description:
At some point, when a level reaches a significant size, terrain complexity and entity count, freshyl added complex models will appear with wrong / broken Lighting on Entity Shader settings "high".
Known Background Information (leads to repro steps, too):

It happens both with self-made, stock and store assets, the more complex a model is, the likelier. We used "House 76" from GG Buildign Pack VOl. 2 for demonstration.

You need a "demanding" level with sophisticated terrain, hundred(s) of different props / structures resulting in 3000+ entities before this starts happening.

Setting the SAME model onto a blank, new level will result in no bug at all

We had the bug now in 4 completely different levels / maps with different terrains, Sky, entities e.t.c.

The bug only appears on Entity Shader setting "High", setting to "Medium" will result in "normal" rendering of the texture

De-Installing, Re-Installing or verifying has no effect whatsever on this issue

The issue is neither OS nor Hardware related, we can reproduce it on AMD, INTEL, RADEOn, GEFORCE, Windows 7, 8 and 8.1 systems

No setup.ini flag modification has been found to have any effect on this issue

On rare occasions, a map with a building or entity affected will appear correct during a testrun, however, saving as standalone, saving, adding entities and saving will result in a return of the issue
Attached Pictures:
building_allright: correctly rendered House 76 within Level "Fathers Island Main"
building_broken: broken rendered House 76 within Level "Fathers Island Main"
Grateful for any hint or insight.
AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate