SetFont: SetFont ( "myFont" , 1)
To change in game font. Fonts 1-3 are the default ones used.
NOTE: You can place your texture atlas bitmap font file in the Files\fontbank\ folder with the name FPSCR-Font-XX.png where XX is the unique name for your font.
When you want to use it, simply call the command SetFont ( "XX", YY ) where XX is the unique name above and YY is the index you want to 'overwrite'.
Remember to include the 'FPSCR-Font-XX-Subimages.fnt' file which describes the coordinates within the texture atlas image for the specific bitmap fonts contained therein.
I guess I will have to try this.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.