Guys do you remember in classic this one:
PLRASS=X associate this entity with the player (lift, nongravity platform)
PLRNOASS=X disassociate this entity from the player
;Artificial Intelligence Script
; by xplosys
;Header
desc = Wait for Player and Follow Waypoints with no rotation (platform)
;Triggers
:state=0,plrdistwithin=20:state=1,norotate=1,PLRASS=1
:state=1,waypointstate=0:animate=2,waypointstart :state=1,waypointstate=3:animate=2,waypointnext :state=1,waypointstate=4:animate=2,waypointrandom
:state=1,waypointstate=5:animate=2,waypointreverse
;End of Script
This is what I need.
Why?
Because without it, platform follow waypoints, but player does not follow the platform, He falls down and die.
Why?
Because he is not associate to the entity (platform)
And not, the platform does no have gravity off, simply does not follow the platform.
so the platform leaves and the player stays in the same place.
I've ago time demanding this associate player ability, would be helpfull for lifts, platform, cars, planes, etc.
I did all you kindly suggest to me, and I'm really please with you guys, thanks again for help me.

I did what the smallg said, and try to move platform with: MoveForward(e,500), but so the player has to walk with the platform, and it is really difficult, due to the irregular lava surface.
I did with the platform this than Rolfy said, and this is the platform now.
TGC
associate player please. I am willing to wait all the necessary time, only say me you are mind in that.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics