I think this sort of features (blur, DOF, etc), would be better use via script.
At least I do not want to use blur around the whole map, but in certain situations.
SetPostVignetteRadius(v)
SetPostVignetteIntensity(v)
SetPostMotionDistance(v)
SetPostMotionIntensity(v)
SetPostDepthOfFieldDistance(v)
SetPostDepthOfFieldIntensity(v)
If my enemy is drunk or have smoked marijuana then
SetPostMotionIntensity(100)
end
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics