yea well... first of all hi to everyone. I´m new here so pls bare with me if some things might be somewhere around already. I read as much as possible in the 3 days since purchase when i was not buisy with building levels
I´d also like to mention that i´m in now way related to the software industrie (well, i worked in customer support for a webhosting provider, if that counts xD) . However, i´ve been playing around a bit with the Arma 3 editor, which basically means i used default assets and some custom scripts that i copy/pasted into the entities, which at least gave me a basic understanding of how a script looks like and what certain commands do... i realize this .lua format is a different language but the similarities are there...
okay,now to the features i felt would be great to enhance the workflow alot. i am sure that some of these might be already planned, but i´ll just simply write down what i feel missing from the few days that i used the editor ((
i am aware by now that some of these CAN actually be achieved by scripts/ changing values in scripts, but the point is to have functions inside the editor that won´t need scripting involved, right?^^)) :
-Mark multiple entities for deletion of lots of them at once (if its there, i didnt find it) Deleting every bush seperately when i sprayed them across an area can take some time
-hand in hand with that: Copy/paste
single/ group of marked entities (refering mostly to road tiles here

)
-one thing that makes the Arma 3 editor so great and user friendly: a script window in the "properties" Menu of the entity itself, where you can put in small scripts directly (as reference "This; join player1; oh and btw, such a way to add a character to the player group would be cool, although i read that "AI comrades" will be an upcoming feature evetually)
- for some of this the "unique entity number" thing that i read about is a bit hindering, to say the least, because as i understand it, it wouldn´t be possible to - let´s say, give a character entity custom behaviour (by using the above script window) and copy pasting it 5 times, so you have 5 custom guys behaving different than the others,lets say by adding "give weapon xy" and setting custom reaction ranges (the latter you can already do with properties,but have to do that for each character seperately)
so, a way to make not every entity unique would help alot (like maybe a clone command or what ever that enables us to have multiples of the same entity numbers?? or with ongoing numbers but the same settings as the origin) if that´s possible at all, as i said, scripting noob) ... i understand that this also limits other people with enemy respawns and other things
-be able to set an npc character as "leader" and link/group others with him, so they´d follow him if you give him a certain patrol route or which ever other custom commands.
over all i would say, if you can get some of the rather intuitive functionalities of the Arma 3 level editor integrated into your AWEESOME!! construction kit it could become the AWWEEESOMEST!! creation tool ever (well, it is already great, so ...

)
last thing is a question... am i right assuming that the lua command [e] is basically the same as the [this;] command, meaning "this unit right here"?
(( will update the second post frequently i guess ))