Hi!
I translated another, yet very small Tutorial. Last time, I showed you guys how you can have flashing ghost sights, Now its time to show how I made the glowing ghosts in my former Project.
Well, its pretty easy and you do not need a mod for this. All you need to do is turning your shader effects on (in the preferences).
Now you need the shader file. I attached the download to this post, so you do not need to download the whole shader folder. I only want to clarify that the shader is out of the Ultimat Shader Pack
http://forum.thegamecreators.com/?m=forum_view&t=79849&b=8
Alright. Now, copy the .fx file anywhere in your effectbank. After that, you can open the FPSCreator and choose a character on your map. Bond 1`s Mummys out of the Egyptian Pack are perfect for this. (I would suggest to add creapier sounds to them and place em in dark corners, as I did.) Please do not use Rolfy`s Spiders. This will look hilarious (whats a glowing ghost spider anyway?!)
Note: With a bit tuning, you can have burning Zombies with this. ... Never tried it but it would be a possibilitie.
Ok, never mind. Right Click on the chosen character and select the shader using the "effect" line.
Thats all.
You know can run your game and test it.
A few last notes: The Shader will only work in lit areas. (Perfect for things coming out of the dark) The shader may slow down your performance. Use trigger Zones to spawn your enemys. Anything else is bad.
-Wolf
You can modify the colors of the shaders
you can open the shader with the editor.
Quote: "
float4 FurColor = {0.32f, 0.17f, 0.021f, 1.0f};
float FurHeight = 0.3f;
float4 LightPosition = {0.0f, 50.0f, -100.0f, 1.0f};
float4 LightColor = {1.0f, 1.0f, 1.0f, 1.0f};
float LightRange = 125.0f;
float4 Ambient = {0.3f, 0.3f, 0.3f, 1.0f};
float U = 1.0f;
float V = 1.0f;
"
With the lines callen Color and Ambient, you can do modifications in the coloring. I`m no expert and I would`nt suggest you to do it without knowing basics about the colorcodes etc.