g_lift_entity_pos_list = {} function lift_entity_pos_init_name(e, name) g_lift_entity_pos_list[e] = {name = name, number = 0} end function lift_entity_pos_main(e) if g_lift_entity_pos_list[e].number == 0 and g_Entity[e].health ~= nil then g_lift_entity_pos_list[e].number = g_Entity[e].health return end end