;Saved by FPSCR Object Importer v1.000 ;header desc = dancer1 ;visualinfo textured = FuseModel_Body_diffuse.png effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = 0 ;orientation model = dancer1.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 collisionmode = 0 defaultstatic = 1 materialindex = 0 matrixmode = 0 cullmode = 0 ;physics shapes physicscount = 1 physics0 = "0,64.1403884888,68.537902832,12.2593841553,0,0,0,0,0,0" ;identity details ischaracter = 1 hasweapon = isobjective = 2 cantakeweapon = 0 ;statistics strength = 25 explodable = 0 debrisshape = 0 ;ai aimain = ai_dance1.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 1 anim0 = 1,590 playanimineditor = 1