;header desc = demonbeast ;visualinfo textured = DemonBeast.dds effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;orientation model = DemonBeast1.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 collisionmode = 21 ragdoll = 0 fixnewy = 0 resetlimbmatrix = 1 skipfvfconvert = 1 ;ai aimain = ai_demonbeast.lua ;Sound soundset = soundset1 = ;identity details ischaracter = 1 hasweapon = isobjective = 0 cantakeweapon = 0 ;LOD System disablebatch = 1 lod1distance = 1500 lod2distance = 2500 ;statistics strength = 200 explodable = 0 debrisshape = 0 ;decal decalmax = 0 ;headlimbs headlimbs = 32,54 ;anim animmax = 1 anim0 = 4,50 playanimineditor = -1 csi_relaxed1 = 4,50 csi_relaxed2 = 4,50 csi_relaxedmovefore = 382,414 csi_cautious = 4,50 csi_cautiousmovefore = 382,414 csi_unarmed1 = 4,50 csi_unarmed2 = 4,50 csi_unarmedconversation = 1407,1446 csi_unarmedexplain = 1407,1446 csi_unarmedpointfore = csi_unarmedpointback = csi_unarmedpointleft = csi_unarmedpointright = csi_unarmedmovefore = csi_unarmedmoverun = 382,414 csi_unarmedstairascend = csi_unarmedstairdecend = csi_unarmedladderascend1 = csi_unarmedladderascend2 = csi_unarmedladderascend3 = csi_unarmedladderdecend1 = csi_unarmedladderdecend2 = csi_unarmeddeath = 266,328 csi_unarmedimpactfore = 4,50 csi_unarmedimpactback = 4,50 csi_unarmedimpactleft = 4,50 csi_unarmedimpactright = 4,50 csi_inchair = csi_inchairsit = csi_inchairgetup = csi_swim = csi_swimmovefore = csi_stoodnormal = 331,381 csi_stoodrocket = csi_stoodfidget1 = 4,50 csi_stoodfidget2 = 4,50 csi_stoodfidget3 = 4,50 csi_stoodfidget4 = 4,50 csi_stoodstartled = csi_stoodpunch = csi_stoodkick = csi_stoodmovefore = csi_stoodmoveback = csi_stoodmoveleft = csi_stoodmoveright = 480,513 csi_stoodstepleft = 447,479 csi_stoodstepright = 480,513 csi_stoodstrafeleft = 447,479 csi_stoodstraferight = 447,479 csi_stoodturnleft = csi_stoodsubtleturnleft = csi_stoodvault = csi_stoodmoverun = 382,413 csi_stoodmoverunleft = 382,413 csi_stoodmoverunright = 382,413 csi_stoodreload = csi_stoodreloadrocket = csi_stoodwave = csi_stoodtoss = csi_stoodfirerocket = csi_stoodincoverleft = csi_stoodincoverpeekleft = csi_stoodincoverthrowleft = csi_stoodincoverright = csi_stoodincoverpeekright = csi_stoodincoverthrowright = csi_crouchidlenormal1 = csi_crouchidlenormal2 = csi_crouchidlerocket = csi_crouchdown = csi_crouchdownrocket = csi_crouchrolldown = csi_crouchrollup = csi_crouchmovefore = csi_crouchmoveback = csi_crouchmoveleft = csi_crouchmoveright = csi_crouchmoverun = csi_crouchreload = csi_crouchreloadrocket = csi_crouchwave = csi_crouchtoss = csi_crouchfirerocket = csi_crouchimpactfore = csi_crouchimpactback = csi_crouchimpactleft = csi_crouchimpactright = csi_crouchgetup = csi_crouchgetuprocket =