local last_gun = nil local last_zone = nil function no_weapon_zone_init(e) end function no_weapon_zone_main(e) if g_Entity[e]['plrinzone'] == 1 then if last_zone == nil then PromptDuration("Weapons are disabled here",3000) last_zone = e last_gun = g_PlayerGunName SetPlayerWeapons(0) end else if last_zone ~= nil then if last_zone == e then PromptDuration("Weapons re-enabled",3000) SetPlayerWeapons(1) ChangePlayerWeapon(last_gun) last_zone = nil end end end end --main(e)