;header desc = elvenknight ;visualinfo textured = elvenknight.dds effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;ai aimain = ai_elvenknight.lua ;orientation model = elvenknight.X defaultstatic = 0 materialindex = 0 ;identity details ischaracter = 1 isobjective = 0 hasweapon = 0 cantakeweapon = 0 rateoffire = 100 ragdoll = 1 ;statistics strength = 100 explodable = 0 debrisshape = 0 ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animspeed = 100 animmax = 1 anim0 = 241,320 playanimineditor = 1 ;AIAnims csi_relaxed1 = 241,320 csi_relaxed2 = 241,320 csi_relaxedmovefore = 241,320 csi_cautious = 241,320 csi_cautiousmovefore = 241,320 csi_unarmed1 = 241,320 csi_unarmed2 = 241,320 csi_unarmedconversation = csi_unarmedexplain = csi_unarmedpointfore = csi_unarmedpointback = csi_unarmedpointleft = csi_unarmedpointright = csi_unarmedmovefore = 396,417 csi_unarmedmoverun = 418,436 csi_unarmedstairascend = csi_unarmedstairdecend = csi_unarmedladderascend1= csi_unarmedladderascend2= csi_unarmedladderascend3= csi_unarmedladderdecend1= csi_unarmedladderdecend2= csi_unarmeddeath = csi_unarmedimpactfore = csi_unarmedimpactback = csi_unarmedimpactleft = csi_unarmedimpactright = csi_inchair = csi_inchairsit = csi_inchairgetup = csi_swim = csi_swimmovefore = csi_stoodnormal = 241,320 csi_stoodrocket = csi_stoodfidget1 = 241,320 csi_stoodfidget2 = 241,320 csi_stoodfidget3 = 241,320 csi_stoodfidget4 = 241,320 csi_stoodstartled = csi_stoodpunch = csi_stoodkick = csi_stoodmovefore = 241,320 csi_stoodmoveback = 241,320 csi_stoodmoveleft = 241,320 csi_stoodmoveright = 241,320 csi_stoodstepleft = csi_stoodstepright = csi_stoodstrafeleft = csi_stoodstraferight = csi_stoodturnleft = csi_stoodsubtleturnleft = csi_stoodvault = csi_stoodmoverun = 418,436 csi_stoodmoverunleft = 418,436 csi_stoodmoverunright = 418,436 csi_stoodreload = csi_stoodreloadrocket = csi_stoodwave = csi_stoodtoss = csi_stoodfirerocket = csi_stoodincoverleft = csi_stoodincoverpeekleft = csi_stoodincoverthrowleft = csi_stoodincoverright = csi_stoodincoverpeekright = csi_stoodincoverthrowright = csi_crouchidlenormal1 = csi_crouchidlenormal2 = csi_crouchidlerocket = csi_crouchdown = csi_crouchdownrocket = csi_crouchrolldown = csi_crouchrollup = csi_crouchmovefore = csi_crouchmoveback = csi_crouchmoveleft = csi_crouchmoveright = csi_crouchmoverun = csi_crouchreload = csi_crouchreloadrocket = csi_crouchwave = csi_crouchtoss = csi_crouchfirerocket = csi_crouchimpactfore = csi_crouchimpactback = csi_crouchimpactleft = csi_crouchimpactright = csi_crouchgetup = csi_crouchgetuprocket =