Characters Conversion Info:

In have created seperate .X files for the 10 different Character / Textures.
The reason is for better guns to hands X.Y.Z & Rotation angles, so the different
type weapons look right in characters hands.

If you decide to want to change say the 'Sniper' Character's weapon to a different weapon,
the weapon will work (However) the Weapon will not sit as neatly in the Characters hands
as the current weapon assigned to it. 

I have included a Master .X File for adding additional Character Versions to this set if
you wish too, But as above states (the Weapon will not sit as neatly in the Characters hands
as the current weapon assigned to it).



(Bazooka Character) 

is Configured to use the (Bazooka) ww2 Weapon ONLY (Swopping to other Weapons will not work).

This is due to, the Reload Weapon alignment animation for 'Bazooka' 0 start position is Vertical 
                    
for in game animation to work correctly. I tried to re-set it to Horizontal 0 but it would not work in game.

You can use the Bazooka Gun as a weapon for yourself in game, You just can not set it as a weapon for a different

Character to use.


Known Issues: 
                   
(Bazooka Character) & (RPG-RocketMan)  The Characters Feet seem to be sunk into grass in standing Postition only (Unsure why)

However I tested Character with different weapons and this does not accur, so can only assume it is down to a (Z Height) issue
in GameGuru.



Conversion Info: Characters Converted For Use With GameGuru By 'SuperClark' 21.04.16


