;// WW2 Rocket Launcher
;// Revision 1.0  26/03/2016
;// Right-Click to Aim Down Sights

;// Ammunition

poolammo		= rpg
flak                    = ww2\bazooka
projectile      	= rpggrenade
reloadqty		= 1
weaponisammo		= 0
noautoreload		= 0
nofullreload		= 1
forcezoomout		= 1
addtospare		= 1
npcignorereload		= 0
iterate                 = 0

alt reloadqty           = 1
alt iterate             = 20
alt ernateisray         = 1

;// Range and damage

range                   = 3000
damage			= 100
damagetype              = 0
force           	= 100
scorchtype		= 4
noscorch		= 0

alt range                = 3000
alt damage               = 7

;// Accuracy

accuracy		= 1
runacc			= 1
simplezoom		= 1
simplezoomacc		= 1
zoomaccuracy		= 70
zoomaccuracybreath	= 5000
zoomaccuracybreathhold  = 1
zoomaccuracyheld	= 1
zoomholdbreath		= 16

alt accuracy             = 6

;// HUD handling characteristics

plrmovespeedmod			= 0.5
plremptyspeedmod        	= 0.6
plrturnspeedmod			= 0.8
plrjumpspeedmod			= 0.5
plrreloadspeedmod		= 0.1

recoily				= 60
recoilyreturn			= 80
recoilx				= 10
recoilxreturn			= 80

zoomrecoily			= 50
zoomrecoilyreturn		= 90
zoomrecoilx			= 1.5
zoomrecoilxreturn		= 95

zoomgunlagxmax			= 4
zoomgunlagymax			= 6
zoomgunlagspeed			= 6
zoomwalkspeed                   = 0.2
zoomturnspeed                   = 0.3

gunlagspeed			= 9
gunlagxmax			= 3
gunlagymax			= 3

simplezoomspeed			= 6
disablerunandshoot		= 1
reloadspeed 			= 100

alt recoily                      = 120
alt recoilyreturn                = 70
alt recoilx                      = 30
alt recoilxreturn                = 80

;// Visuals

textured		= gun_D.dds
effect                  = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency		= 2
minpolytrim		= 32

;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)

statuspanelcode		= 100

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)

weapontype		= 3

;// NPC Decal 

decal           	= muzzleflash4
decalforward    	= 150

;//Model positions

horiz			= 0
vert			= 2
forward                 = -2
runy                    = -7
simplezoom              = 1
simplezoommod		= 7
simplezoomx		= 0
simplezoomy             = -3

;// Muzzleflash

muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36
muzzleflash		= 4

simplezoomflash		= 1
muzzlesize		= 200
smoke			= 1
smokedecal		= gunsmoke
smokespeed		= 14
alignx                  = 18
aligny                  = -6
alignz			= 140
zoommode                = 0
zoomalignx              = 6
zoomaligny              = -2
zoomalignz              = 140
forcezoomout            = 1

alt muzzleflash         = 4


;// Brass System

brass			= 0

;// HUD ANIMATION (timeline 0-?)

keyframe ratio          = 1
simplezoomanim          = 1
disablemovespeedmod	= 0


select                  = 0,17
Idle                    = 18,51
Move                    = 55,70
run                     = 586,604
start fire              = 72,76
end fire                = 77,86
reload                  = 88,137
putaway                 = 1025,1040

zoom to                 = 207,212
zoom from               = 279,284
zoom move               = 236,259
zoom idle               = 213,233
zoom start fire         = 261,264
zoom end fire           = 272,276

melee start             = 714,719
melee end               = 720,733

alt select              = 0,17
alt idle                = 18,51
alt move                = 55,70
alt start fire          = 72,76
alt end fire            = 77,86
alt reload              = 139,199
alt putaway             = 1026,1040

alt to                  = 376,420
alt from                = 421,470

;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)

sound0			= zoom.wav
sound1                  = fire.wav
sound2			= reload.wav
sound3			= dryfire.wav
sound4			= putaway.wav
sound5	        	= retrieve.wav
fireloop                = 0
  
altsound0	        = zoom.wav
altsound1               = fire.wav
alt fireloop            = 11000	

;HUD sound frames list

keyframe ratio  	= 1
soundframes             = 4
sframe0                 = 77,1
sframe1                 = 95,2