;// Tommy_machine_gun
;// Revision 1.1  28/03/16

;// Press [switchtoalt] to switch fire modes (auto/semi firemode)
;// Right-Click to Aim Down Sights


alternateisray		= 1


;// Ammunition

poolammo		= machinegun
alt poolammo		= machinegun
shareloadedammo 	= 1

reloadqty               = 25
chamberedround          = 1

alt reloadqty		= 20
alt chamberedround	= 1

noautoreload		= 0
nofullreload            = 1
forcezoomout            = 1
addtospare		= 0


;// Range and damage

firerate                = 6
damage                  = 10
damagetype              = 1
range                   = 5000
force           	= 50
scorchtype              = 1
noscorch		= 0

altdamage               = 5
altrange                = 3000
alt force           	= 50
alt scorchtype		= 1
alt noscorch		= 0


;// Accuracy

simplezoom              = 1
accuracy                = 100
runaccuracy             = 60
simplezoomacc           = 1
zoomaccuracy		= 0


alt simplezoom		= 0
altaccuracy             = 6


;// HUD handling characteristics

zoomwalkspeed           = 0.7
zoomturnspeed           = 0.15

alt zoomwalkspeed	= 0.7
alt zoomturnspeed 	= 0.15

recoily                 = 68
recoilyreturn           = 87
recoilx			= 0
recoilxreturn           = 80

zoomrecoily             = 15
zoomrecoilyreturn       = 90
zoomrecoilx             = 1.5
zoomrecoilxreturn       = 95
zoomgunlagspeed         = 6
zoomgunlagxmax          = 4
zoomgunlagymax          = 6

gunlagspeed		= 9
gunlagxmax		= 3
gunlagymax		= 3

simplezoomspeed		= 6

altrecoily              = 95
altrecoilyreturn        = 80
altrecoilx              = 15
altrecoilxreturn        = 80


;// Visuals

textured		= gun_D2.dds
effect			= effectbank\reloaded\weapon_bone.fx
transparency		= 2
minpolytrim		= 32

;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)
statuspanelcode		= 2

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)
weapontype		= 4

;// NPC Decal 
decal           	= muzzleflash4
decalforward    	= 125


;//Model positions

horiz                   = 0
vert                    = 2
forward                 = -2
runy                    = -7 
roty                    = 1

simplezoomx             = -0.7
simplezoomy             = 4


;// Muzzleflash

muzzlecolorR		= 0
muzzlecolorG		= 0
muzzlecolorB		= 0

muzzleflash             = 1
simplezoomflash         = 1
muzzlesize              = 220
smokedecal              = smoke1
second                  = 0
smokespeed		= 0
alignx                  = 25
aligny                  = -9
alignz                  = 140
zoomalignx              = 0
zoomaligny              = -8
zoomalignz              = 140


;// Brass System

brass                   = 2
alt brass		= 2


;// HUD ANIMATION (timeline 0-850)

keyframe ratio          = 1
simplezoomanim		= 1
alt simplezoomanim	= 0
useempty                = 1
alt useempty		= 0
disablemovespeedmod	= 0
alt disablemovespeedmod	= 0

select                  = 0,17
Idle                    = 18,51
Move                    = 52,70
run                     = 586,604
start fire              = 72,75
automatic fire          = 76,82
end fire                = 83,86
reload                  = 88,138
putaway                 = 1025,1040

empty reload            = 139,198

zoomto                  = 207,212
zoomfrom                = 279,284
zoom idle               = 213,233
zoom move               = 236,259
zoom start fire         = 261,264
zoom automatic fire     = 265,271
zoom end fire           = 272,276

altto                   = 421,470
altfrom                 = 376,420

alt select              = 0,17
alt idle                = 18,51
alt move                = 54,70
alt start fire          = 72,75
alt automatic fire      = 76,82
alt end fire            = 83,86
alt reload              = 139,198
alt putaway             = 1026,1040

alt empty select	= 0
alt empty idle		= 0
alt empty move		= 0
alt empty run		= 0
alt empty reload	= 0
alt empty putaway	= 0

alt zoomto		= 0
alt zoomfrom		= 0
alt zoom idle		= 0
alt zoom move		= 0
alt zoom start fire	= 0
alt zoom end fire	= 0

alt fix jam		= 0

melee start             = 714,719
melee end               = 720,733



;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)
sound0			= 0
sound1                  = fire.wav
sound2                  = reload.wav
sound3                  = dryfire.wav
sound4                  = zoom.wav
sound5                  = cock.wav
fireloop                = 4000
soundstrength		= 0

altsound1               = fire.wav
altsound3		= 0
altsound4		= 0
altfireloop             = 2000
alt soundstrength	= 0


;// HUD sound frames list

soundframes             = 4
sframe0                 = 72,1
sframe1                 = 139,2
sframe3                 = 88,2
sframe2                 = 170,5
sframe4			= 0