;header desc = bunkerhouse2 ;visualinfo textured = bunker1.jpg effect = effectbank\reloaded\entity_basic.fx castshadow = 0 ;orientation model = bunkerhouse2.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 1 materialindex = 3 collisionmode = 1 ;LOD System disablebatch = 1 lod1distance = 400 lod2distance = 600 ;statistics strength = 25 explodable = 0 debrisshape = 1 forcesimpleobstacle = 3 ;ai aiinit = appear.lua aimain = default.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0