function door_kill_requirement_ai_init_name(e,name) weapon_name[e] = name package.path = "scriptbank/?.lua;" require('ai_soldier') --name of AI script to use (no .lua needed) ai_soldier_init(e) --init(e) call from the AI script used end function door_kill_requirement_ai_main(e) ai_soldier_main(e) --main(e) call from the AI script used end function door_kill_requirement_ai_exit(e) ai_soldier_exit(e) --exit(e) call from the AI script used killed[door_number[e]] = killed[door_number[e]] + 1 end