;header desc = Lobotomy (crouching fast) ;ai aimain = bond1\lobotomy.lua aishoot = soundset = male ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;orientation model = lobotomy.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 95 fixnewy = 0 ;cone of sight coneheight = 53 coneangle = 80 ;visualinfo textured = lobotomy2_D2.tga effect = effectbank\bond1\modelpack22.fx transparency = 1 reducetexture =-1 ;decals decalmax = 2 decal0 = red decal1 = blood ;identity details strength = 200 ischaracter = 1 hasweapon = isobjective = 0 cantakeweapon = 1 defaultheight = 0 speed = 90 isthirdperson = 1 alwaysactive = 1 ;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr) limbmax = 0 ;animationinfo animmax = 23 anim1 = 210,234 ;idle anim2 = 236,259 ;walk anim3 = 260,279 ;strafe left anim4 = 280,299 ;strafe right anim5 = 301,317 ;run anim6 = 319,355 ;shoulderbutt - (use headbutt) anim7 = 160,189 ;climb ladder anim8 = 0,19 ; fall down anim9 = 20,39 ; fall back (sit) anim10 = 493,522 ;get up from fall down (8) anim11 = 40,59 ;fall forwards anim12 = 523,552 ;get up from falling forwards anim13 = 356,380 ;crouch anim14 = 381,405 ;crouch walk anim15 = 406,442 ;crouch bite? anim16 = 443,462 ;float anim17 = 463,492 ; float (more anim) anim18 = 2500,2559 ;walk with slight limp anim19 = 2563,2598 ;headbutt anim20 = 2602,2661 ;walk while hurt anim21 = 2703,2793 ;roar? anim22 = 2798,2849 ;hurt (bent over) anim23 = 2851,2910 ;hurt (straighten up)