;header desc = Dante Beast ;ai aiinit = appear1.fpi aimain = bond1\dante.lua aidestroy = bond1\dantedie.fpi aishoot = soundset = dante ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;orientation model = dante.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 fixnewy = 0 isthirdperson = 1 ;cone of sight coneheight = 53 coneangle = 50 ;visualinfo textured = dante_D2.tga effect = effectbank\bond1\modelpack22.fx castshadow = 0 reducetexture = -1 ;decals decalmax = 2 decal0 = red decal1 = blood ;identity details strength = 500 ischaracter = 1 hasweapon = isobjective = 0 cantakeweapon = 1 speed = 120 alwaysactive = 1 ;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr) limbmax = 0 ;animationinfo animmax = 9 anim0 = 2,79 ;idle anim1 = 493,537 ;walk anim2 = 545,571 ;run anim3 = 325,400 ;hurt anim4 = 400,479 ;get up anim5 = 85,167 ;grunt anim6 = 257,323 ;punch anim7 = 175,256 ;double fist anim8 = 578,720 ;die