;header desc = ;visualinfo textured = 1 effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = cullmode = ;orientation model = .X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = defaultstatic = 1 materialindex = 1 collisionmode = 0 autoflatten = 0 ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aiinit = appear.lua aimain = default.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0