-- LUA Script - precede every function and global member with lowercase name of script attackstart = {} attackend = {} damageframestart = {} damageframeend = {} lastroar = {} lastswipe = {} function ai_zombiewalk3_init(e) ai_soldier_state[e] = "idle" CharacterControlLimbo(e) SetAnimationFrames(210,234) LoopAnimation(e) ModulateSpeed(e,1.0) SetAnimationSpeed(e,1.0) attackstart[e]=2561 attackend[e]=2600 damageframestart[e]=2570 damageframeend[e]=2590 lastroar[e]=0 lastswipe[e]=0 end function ai_zombiewalk3_main(e) PlayerDist = GetPlayerDistance(e) EntObjNo = g_Entity[e]['obj'] if (PlayerDist < 600 and ai_soldier_state[e] == "idle" and g_Entity[e]['plrvisible'] == 1) or (PlayerDist < 100 and ai_soldier_state[e] == "idle") then RotateToPlayer(e) if GetTimer(e) > lastroar[e] then lastroar[e]= GetTimer(e)+6000 PlaySound(e,0) end end if PlayerDist < 600 and g_Entity[e]['plrvisible']==1 then RotateToPlayer(e) if PlayerDist < 60 and g_Entity[e]['plrvisible']==1 then if ai_soldier_state[e]~="attack" then SetAnimationSpeed(e,1.75) if GetAnimationFrame(e)attackend[e] then AIEntityStop(EntObjNo) ai_soldier_state[e] = "attack" CharacterControlLimbo(e) randomattack=math.random(1,1) if randomattack==1 then attackstart[e]=2561 attackend[e]=2600 damageframestart[e]=2580 damageframeend[e]=2595 end --if randomattack==2 then -- attackstart[e]=2869 -- attackend[e]=2907 -- damageframestart[e]=2885 -- damageframeend[e]=2890 --end --if randomattack==3 then -- attackstart[e]=2910 -- attackend[e]=3023 -- damageframestart[e]=2950 -- damageframeend[e]=3010 --end SetAnimationFrames(attackstart[e],attackend[e]) PlayAnimation(e) end end if ai_soldier_state[e]=="attack" then SetAnimationSpeed(e,2) if GetAnimationFrame(e)>damageframestart[e] and GetAnimationFrame(e) lastswipe[e] then lastswipe[e]= GetTimer(e)+1000 PlaySound(e,1) randomdamage=math.random(30,70) HurtPlayer(e,randomdamage) end end end if GetAnimationFrame(e)>attackend[e]-1 then CharacterControlUnarmed(e) ai_soldier_state[e] = "roam" randomroam=math.random(1,2) if randomroam == 1 then SetAnimationFrames(2530,2559) end if randomroam == 2 then SetAnimationFrames(2499,2528) end if GetPlayerDistance(e)<80 then ai_soldier_state[e] = "idle" CharacterControlLimbo(e) SetAnimationFrames(1,1) RotateToPlayer(e) end PlayAnimation(e) end end else if ai_soldier_state[e]~="roam" then ai_soldier_state[e] = "roam" CharacterControlUnarmed(e) ModulateSpeed(e,1.0) SetAnimationSpeed(e,1.0) SetCharacterToWalk(e) end rndx=math.random(1,360) rndz=math.random(1,360) rndx2=math.sin(rndx)*30 rndz2=math.cos(rndz)*30 AIEntityGoToPosition(EntObjNo,g_PlayerPosX+rndx2,g_PlayerPosZ+rndz2) end else if PlayerDist >= 600 and ai_soldier_state[e] ~= "idle" then ai_soldier_state[e] = "idle" CharacterControlLimbo(e) SetAnimationFrames(210,234) LoopAnimation(e) ModulateSpeed(e,1.0) SetAnimationSpeed(e,1.0) end end if string.find(string.lower(g_Entity[e]['limbhit']), "head") ~= nil then SetEntityHealth(e,0) ResetLimbHit(e) end --Prompt("ZOMBIEWALK3 : Dist=" .. PlayerDist .. " State=" .. ai_soldier_state[e] .. " Vis=" .. g_Entity[e]['plrvisible'] .. " Frm=" .. GetAnimationFrame(e) ) end function ai_zombiewalk3_exit(e) PlayCharacterSound(e,"onDeath") CollisionOff(e) money = money + 10 kills = kills + 1 points = points + 100 end