local blood_fade_time = 5500 --time until blood will disappear (set to 0 for it to stay always) blood = {} function blood_for_enemies_init(e) blood[e] = 1 Hide(e) CollisionOff(e) end function blood_for_enemies_main(e) CollisionOff(e) if blood[e] == 1 then Hide(e) StartTimer(e) timer[e] = GetTimer(e) + blood_fade_time else Show(e) if blood_fade_time > 0 and GetTimer(e) > timer[e] then Hide(e) blood[e] = 1 end end end