-- plrinzone_hide_me.lua -- If the Player enters a TriggerZone,(that has this entity's name in its 'If Used' field). Then this entity will dissapear. -- Scripted by perelect. 26/01/2016 function plrinzone_hide_me_init(e) end function plrinzone_hide_me_main(e) if g_Entity[e]['activated']==1 then PlaySound(e,0) Destroy(e) --Hide(e) --CollisionOff(e) ActivateIfUsed(e) end end