-- LUA Script - precede every function and global member with lowercase name of script + '_main' cover_zone = {} per_cover = {} max_per_cover = {} function cover_zone_init_name(e,name) if tonumber(name) == nil then max_per_cover[e] = 1 else max_per_cover[e] = tonumber(name) end cover_zone[e] = 1 per_cover[e] = 0 end --set how many characters can simultaneously use the cover by adjusting hp (1 HP = 1 character) function cover_zone_main(e) -- maybe detect when a character uses this cover location? if g_Entity[e]['angley'] < 0 then g_Entity[e]['angley'] = g_Entity[e]['angley'] + 360 elseif g_Entity[e]['angley'] > 359 then g_Entity[e]['angley'] = 360 - g_Entity[e]['angley'] end end