;header desc = Courtyard Bridge ;visualinfo textured = Courtyard_D.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0 ;orientation model = courtyard_bridge.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 1 materialindex = 3 collisionmode = 1 forcesimpleobstacle = 3 ;statistics strength = 25 explodable = 0 debrisshape = 1 transparency = 0 ;ai aiinit = appear.lua aimain = default.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0