--lift script by smallg local low_height = {} local high_height = {} local use_range = {} local lift_speed = {} local pressed = 0 local state = {} local up = {} function lift2_init(e) state[e] = "wait" up[e] = 0 use_range[e] = 100 lift_speed[e] = 100 low_height[e] = 600 high_height[e] = 830 --high_height[6] = 1000 --lift_speed[6] = 200 --lift_speed[7] = 400 --high_height[7] = 2000 CollisionOff(e) Scale(e,175) end function lift2_main(e) if state[e] == "wait" then if g_Entity[e]['y'] > low_height[e] and up[e] == 0 then CollisionOff(e) MoveUp(e,-10) SetRotation(e,0,0,0) elseif g_Entity[e]['y'] < high_height[e] and up[e] == 1 then CollisionOff(e) MoveUp(e,20) SetRotation(e,0,0,0) end if GetPlayerDistance(e) <= use_range[e] then if g_KeyPressE == 1 and pressed == 0 then pressed = 1 if g_Entity[e]['y'] <= low_height[e] then state[e] = "going up" up[e] = 1 elseif g_Entity[e]['y'] >= high_height[e] - 10 then state[e] = "going down" MoveUp(e,-lift_speed[e]/2) up[e] = 0 end end end elseif state[e] == "going up" and g_Entity[e]['y'] < high_height[e] then CollisionOff(e) MoveUp(e,lift_speed[e]) SetRotation(e,0,0,0) elseif state[e] == "going down" and g_Entity[e]['y'] > low_height[e] then CollisionOff(e) MoveUp(e,-lift_speed[e]/4) SetRotation(e,0,0,0) else state[e] = "wait" end CollisionOn(e) if GetPlayerDistance(e) <= use_range[e] then Prompt(state[e]) end if g_KeyPressE == 0 and pressed == 1 then pressed = 0 end end