;header
desc          = Gabion stone cage

;visualinfo
textured      = Gabion stone cage_D.dds
effect        = effectbank\reloaded\entity_basic.fx
castshadow    = 0

;orientation
model         = Gabion stone cage.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 1
materialindex = 2
collisionmode = 1

;statistics
strength      = 25
explodable    = 0
debrisshape   = 1

;ai
aimain	      = default.lua
