--fishing bait type defined by name --fishing bait quantity defined by strength/hp bait_name = {} bait_type = {} bait_success_rate = {} bait_quantity = {} bait_collected = 0 max_bait_types = 4 function bait_init_name(e,name) bait_name[e] = tonumber(name) --to adjust the bait names bait_type[1] = "Basic" bait_type[2] = "Normal" bait_type[3] = "Advanced" bait_type[4] = "Expert" --to adjust how quickly you get a bite (it's still random) --do not set any above 99 bait_success_rate[1] = 22 bait_success_rate[2] = 32 bait_success_rate[3] = 42 bait_success_rate[4] = 52 --do not change below bait_quantity[1] = -1 bait_quantity[2] = -1 bait_quantity[3] = -1 bait_quantity[4] = -1 end function bait_main(e) if PlayerLooking(e,130,10) == 1 then Prompt("Collect "..bait_type[bait_name[e]].." fishing bait?") if GetScancode() == 18 and pressed == 0 then pressed = 1 PromptDuration("Collected "..g_Entity[e]['health'].." x "..bait_type[bait_name[e]].." fishing bait.",2500) if bait_quantity[bait_name[e]] < 0 then bait_collected = bait_collected + 1 bait_quantity[bait_name[e]] = 0 end player_bait_quantity[bait_name[e]] = player_bait_quantity[bait_name[e]] + g_Entity[e]['health'] current_bait = bait_name[e] --bait[bait_name[e]] = bait_type[bait_name[e]] Hide(e) Destroy(e) end end if GetScancode() == 0 then pressed = 0 end end