;header desc = waterbend1 ;visualinfo textured = water_D.dds effect = effectbank\reloaded\waterfall2.fx castshadow = 0 ;orientation model = waterbend1.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 1000 defaultstatic = 1 materialindex = 3 collisionmode = 0 ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aiinit = appear.lua aimain = default.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0