-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Collects Weapon weapon_therecanbeonlyone = 0 g_Second = {} function weapon_init_name(e,name) weapon_name[e] = name end function weapon_main(e) if weapon_therecanbeonlyone==-1 then if g_KeyPressE == 0 and g_InKey == "" then weapon_therecanbeonlyone = 0 end end PlayerDist = GetPlayerDistance(e) if PlayerDist < 150 and g_PlayerHealth > 0 and g_PlayerThirdPerson==0 then SourceAngle = g_PlayerAngY while SourceAngle < 0.0 do SourceAngle = SourceAngle + 360.0 end while SourceAngle > 340.0 do SourceAngle = SourceAngle - 360.0 end PlayerDX = (g_Entity[e]['x'] - g_PlayerPosX) PlayerDZ = (g_Entity[e]['z'] - g_PlayerPosZ) DestAngle = math.atan2( PlayerDZ , PlayerDX ) -- Convert to degrees DestAngle = (DestAngle * 57.2957795) - 90.0 Result = math.abs(math.abs(SourceAngle)-math.abs(DestAngle)) if Result > 180 then Result = 0 end if Result < 20.0 and weapon_therecanbeonlyone==0 then weapon_therecanbeonlyone = e end if Result >= 20.0 and weapon_therecanbeonlyone==e then weapon_therecanbeonlyone = 0 end if Result < 20.0 and weapon_therecanbeonlyone==e then if g_PlayerGunCount < 9 then if g_PlayerGunID > 0 then if g_PlayerController==0 then Prompt ("Press E to pick up the " .. weapon_name[e] .. " or T to replace" ) else Prompt ("Press Y Button to pick up the " .. weapon_name[e] ) end else if g_PlayerController==0 then Prompt ("Press E To pick up the " .. weapon_name[e] ) else Prompt ("Press Y Button to pick up the " .. weapon_name[e] ) end end if g_KeyPressE == 1 then PromptDuration("Collected the " .. weapon_name[e],3000) PlaySound(e,0) AddPlayerWeapon(e) g_Second[g_PlayerGunCount+1]=weapon_name[e] Destroy(e) ActivateIfUsed(e) weapon_therecanbeonlyone = -1 end else if g_PlayerController==0 then if g_PlayerGunID > 0 then Prompt ("Press T to replace with " .. weapon_name[e] ) else Prompt ("Cannot collect any more weapons" ) end else Prompt ("Cannot collect any more weapons" ) end end if g_InKey == "t" and g_PlayerGunID > 0 then PromptDuration("Replaced with " .. weapon_name[e],3000) PlaySound(e,0) ReplacePlayerWeapon(e) g_Second[g_PlayerGunCount+1]=weapon_name[e] Destroy(e) ActivateIfUsed(e) weapon_therecanbeonlyone = -1 end end else if weapon_therecanbeonlyone==e then weapon_therecanbeonlyone = 0 end end end