;header
desc          = shark
;visualinfo
textured      = shark_D.dds
effect        = effectbank\reloaded\character_basic.fx
castshadow    = 1

;ai
aimain	      = whiteshark.lua

;Sound
soundset      = 
soundset1     = 

;orientation
model         = shark.X
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
fixnewy = 0
defaultstatic = 0
materialindex = 3
isimmobile    = 0
notanoccluder = 1
collisionmode = 21

;identity details
ischaracter   = 1
isobjective   = 0

;statistics
strength      = 100
explodable    = 0
debrisshape   = 1

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;anim
animmax       	= 3
anim0 		= 10,50 ; swim
anim1		= 55,100 ; bite
anim2		= 105,150 ; death

csi_relaxed1 = 10,10
csi_unarmedmovefore         = 10,50 ;swimming
csi_unarmedmoverun         = 10,50 ;swimming


playanimineditor = 0
