-- Script to reset and stop the countdown.lua script -- -- Tarkus1971 -- addmore = 21 function add_time_init(e) end function add_time_main(e) if g_Entity[e]['plrinzone']==1 and detonator == 1 then killcounter = killcounter + addmore Destroy(e) ActivateIfUsed(e) -- detonator = 0 end end