-- Script to reset and stop the countdown.lua script -- -- Tarkus1971 -- function detonator_off_init(e) end function detonator_off_main(e) if g_Entity[e]['plrinzone']==1 then detonator = 0 PromptDuration("Countdown Stopped at " ..math.floor(killcounter),3000) killcounter = 21 Destroy(e) ActivateIfUsed(e) end end