function airstrike_bomb_init(e) weapon_name[e] = "air strike bomb" state[e] = "wait" if first_bomb == nil then first_bomb = e end max_bomb = e CollisionOff(e) Hide(e) end function airstrike_bomb_main(e) if state[e] == "dropped" then Show(e) drop_speed = drop_speed * 1.0001 MoveUp(e,-drop_speed) MoveForward(e,bomber_speed/4) if g_Entity[e]['y'] < 605 then SetEntityHealth(e,0) Destroy(e) end end end function airstrike_bomb_exit(e) end