local bomber = {} function airstrike_trigger_init_name(e,name) weapon_name[e] = name state[e] = "wait" end function airstrike_trigger_main(e) if bomber[e] == nil then Prompt("no bomber for airstrike "..weapon_name[e]) for a = 1,9999 do if g_Entity[a] ~= nil then if a ~= e then if weapon_name[a] ~= nil then if weapon_name[a] == weapon_name[e] then bomber[e] = a break end end end end end else if GetPlayerInZone(e) == 1 and state[bomber[e]] == "wait" then state[bomber[e]] = "active" Destroy(e) end --in zone end --bomber check end --main function airstrike_trigger_exit(e) end