-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Enters Win Zone function spawn_npcs_init(e) end function spawn_npcs_main(e) if g_Entity[e]['plrinzone']==1 then PlaySound(e,0) Spawn(136) -- ID Number of NPC - Found by placing mouse pointer -- over NPC and reading first Number in Bottom Editor Bar Spawn(58) -- Next NPC ID Number Spawn(123) -- Next NPC ID Number Spawn(119) -- Next NPC ID Number Spawn(13) -- Next NPC ID Number Spawn(94) -- Next NPC ID Number Spawn(124) -- Next NPC ID Number Spawn(66) -- Next NPC ID Number Spawn(11) -- Next NPC ID Number Spawn(148) -- Next NPC ID Number Spawn(98) -- Next NPC ID Number Destroy(e) end end -- Don't forget to place a NO in the Spawn section of the NPC