;header desc = Marine Zombie 1 ;visualinfo textured = marinezombie1_D.dds effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;ai aimain = ai_zombiewalk4.lua ;orientation model = marinezombie1.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 6 collisionmode = 21 fixnewy = 0 ragdoll = 0 skipfvfconvert = 1 ;identity details ischaracter = 1 hasweapon = isobjective = 0 cantakeweapon = 0 ;Sound soundset = audiobank\zombies\zombie_groan_male.wav soundset1 = audiobank\zombies\zombie_melee.wav ;headlimbs headlimbs = 32,54 ;statistics strength = 100 explodable = 0 debrisshape = 0 ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animspeed = 100 animmax = 120 anim0 = 239,298 playanimineditor = 1 ;AIAnims (Classic + Zombie) csi_relaxed1 = 239,298 csi_relaxed2 = 172,231 csi_relaxedmovefore = 1158,1188 csi_cautious = 1158,1188 csi_cautiousmovefore = 1158,1188 csi_unarmed1 = 473,536 csi_unarmed2 = 473,536 csi_unarmedconversation = csi_unarmedexplain = csi_unarmedpointfore = csi_unarmedpointback = csi_unarmedpointleft = csi_unarmedpointright = csi_unarmedmovefore = 1158,1188 csi_unarmedmoverun = 1334,1355 csi_unarmedstairascend = csi_unarmedstairdecend = csi_unarmedladderascend1 = csi_unarmedladderascend2 = csi_unarmedladderascend3 = csi_unarmedladderdecend1 = csi_unarmedladderdecend2 = csi_unarmeddeath = 946,1001 csi_unarmedimpactfore = 1685,1757 csi_unarmedimpactback = 1394,1464 csi_unarmedimpactleft = 2020,2148 csi_unarmedimpactright = 2780,2870 csi_inchair = csi_inchairsit = csi_inchairgetup = csi_swim = csi_swimmovefore = csi_stoodnormal = csi_stoodrocket = csi_stoodfidget1 = 38,98 csi_stoodfidget2 = 38,98 csi_stoodfidget3 = 38,98 csi_stoodfidget4 = 38,98 csi_stoodstartled = csi_stoodpunch = 407,459 csi_stoodkick = 407,459 csi_stoodmovefore = 1158,1188 csi_stoodmoveback = 1158,1188 csi_stoodmoveleft = 1158,1188 csi_stoodmoveright = 1158,1188 csi_stoodstepleft = csi_stoodstepright = csi_stoodstrafeleft = csi_stoodstraferight = csi_stoodturnleft = csi_stoodsubtleturnleft = csi_stoodvault = csi_stoodmoverun = 1334,1355 csi_stoodmoverunleft = 1334,1355 csi_stoodmoverunright = 1334,1355 csi_stoodreload = csi_stoodreloadrocket = csi_stoodwave = csi_stoodtoss = 1107,1137 csi_stoodfirerocket = csi_stoodincoverleft = csi_stoodincoverpeekleft = csi_stoodincoverthrowleft = csi_stoodincoverright = csi_stoodincoverpeekright = csi_stoodincoverthrowright = csi_crouchidlenormal1 = csi_crouchidlenormal2 = csi_crouchidlerocket = csi_crouchdown = csi_crouchdownrocket = csi_crouchrolldown = csi_crouchrollup = csi_crouchmovefore = csi_crouchmoveback = csi_crouchmoveleft = csi_crouchmoveright = csi_crouchmoverun = csi_crouchreload = csi_crouchreloadrocket = csi_crouchwave = csi_crouchtoss = csi_crouchfirerocket = csi_crouchimpactfore = csi_crouchimpactback = csi_crouchimpactleft = csi_crouchimpactright = csi_crouchgetup = csi_crouchgetuprocket =