;RPG File Requirements ;Binoculars ;// Revision 1.0 03/06/15 ;GUN Settings muzzleflash = 0 muzzlesize = 0 brass = 0 smoke = 0 flak = modern\binoculars projectile = 0 projectileframe = 0 damage = 0 damagetype = 0 scorchtype = 0 reloadqty = 0 nofullreload = 0 iterate = 0 accuracy = 0 zoommode = 1 weaponisammo = 0 force = 0 npcignorereload = 0 minpolytrim = 0 ;Decal decal =0 ; GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg,6-grenade,7-bow,8-mace,9-stone,10-sword,11-utilities) statuspanelcode = 11 ;Visuals textured = effect =effectbank\reloaded\weapon_bone.fx transparency =0 poolammo = ;WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault,10-binoculars) weapontype = 10 ;HUD muzzleflash position horiz = 0 vert = 0 forward = 0 alignx = 0 aligny = 0 alignz = 0 ;GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway) sound0 = silence.wav sound1 = pin.wav sound2 = silence.wav sound3 = silence.wav sound4 = putaway.wav sound5 = retrieve.wav sound6 = throw.wav fireloop = 0 ;Airmod settings runy = 0 forcezoomout = 0 recoily = 0 recoilyreturn = 0 recoilx = 0 recoilxreturn = 0 gunlagspeed = 9 gunlagxmax = 3 gunlagymax = 3 melee start = 0,0 melee end = 0,0 ;No Zoom settings simplezoom = 0 simplezoommod = 0 simplezoomanim = 0 simplezoomflash = 0 ;//Model positions ;horiz = 1 ;vert = 0 ;forward = 2 ;runy = -1 ;simplezoommod = 0 ;simplezoomx = 0 ;simplezoomy = -20