;Artificial Intelligence Script ; 0-once face player ; 1-once keep angle ; 2-loop face player ; 3-loop keep angle ; 4-once face up ; 5-loop face up ; 6-character-spot-decal (at end of entity characters gun if available) ;Header desc = Runs Decal Loop ;Triggers :state=0,activated=1:rundecal=2 ;End of Script