;header

desc = Derelict building

;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = building.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
scale = 400

;visualinfo

textured = building_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0