;header desc = Torch Flame ;visualinfo textured = Torch Flame.dds effect = effectbank\reloaded\decal_animate4.fx transparency = 5 castshadow = 0 ;orientation model = Torch Flame.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 fixnewy = 180 defaultstatic =0 materialindex = 3 collisionmode = 11 scale = 200 ;Sound soundset = ;soundset1 = ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aimain = decal_facing.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0