;weapon spec ;GUN Settings muzzleflash = 9 muzzlelasertype= 1 muzzlesize = 100 brass = 0 smoke = 1 damage = 60 damagetype = 2 scorchtype = 3 reloadqty = 10 iterate = 9 accuracy = 15 range = 8000 ; GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg) statuspanelcode = 3 ;GUN Visuals textured = gun_D2.dds effect = effectbank\reloaded\entity_basic.fx transparency = 5 weapontype = 2 poolammo = FuturetekShotgun ;GUN Sounds sound1 = fire.wav sound2 = reload.wav sound3 = dryfire.wav sound4 = retrieve.wav sound5 = putaway.wav fireloop = 0 ;HUD muzzleflash position horiz = 0 vert = 0 forward = 1 alignx = 2 aligny = -2 alignz = 27 ;HUD animation frames list keyframe ratio = 1 select = 1,49 Idle = 50,86 Move = 87,120 fire = 121,135 reload = 136,214 putaway = 215,235 ;HUD sound frames list soundframes = 5 sframe1 = 137,2 sframe2 = 216,5 sframe3 = 20,4 ;AirMod Settings nofullreload = 1 runy = -1.0 gunlagspeed = 10 gunlagxmax = 10 gunlagymax = 3 recoily = 35 recoilyreturn = 100 plrreloadspeedmod = 1