;Saved by FPSCR Object Importer v1.000 ;header desc = security camera ;visualinfo textured = securitycamera_d2.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = 0 ;orientation model = securitycamera.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 40 collisionmode = 1 defaultstatic = 0 materialindex = 1 ;physics shapes ;physicscount = 1 ;physics0 = "0,16.1726074219,36.3019294739,48.1215057373,0,0,0,0,0,0" ;identity details ischaracter = 0 hasweapon = isobjective = 0 cantakeweapon = 0 ;statistics strength = 25 explodable = 1 debrisshape = 1 ;ai aiinit = appear.lua aimain = securitycam.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;Animationinfo animmax = 2 anim0 = 0,125 anim1 = 0,125 playanimineditor = 0