-- use to add objectives to your level haveAddedObjective = {} function objective_init(e) haveAddedObjective[e] = 0 end function objective_main(e) if haveAddedObjective[e] == 0 then if addObjective ~= nil then addObjective(e) end haveAddedObjective[e] = 1 end PlayerDist = GetPlayerDistance(e) if PlayerDist < 150 and g_PlayerHealth > 0 then PromptDuration("You have reached an objective",3000) PlaySound(e,0) SetEntityHealth(e,0) Destroy(e) end end