;Updated by xImporter 2023. 03. 18. 17:05:16 ;header desc = civil ;visualinfo textured = castshadow = 0 transparency = 0 ;orientation model = civil.dbo offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 117 collisionmode = 1 defaultstatic = 0 materialindex = 0 matrixmode = 0 cullmode = 0 textureref1 = belt4-male-cjeans.png textureref2 = LoafersF.png textureref3 = T-shirt_basic.png textureref4 = Pants_wool.png textureref5 = elvs_leatherjacket.png textureref6 = eyelashes01.png textureref7 = eyebrow006.png textureref8 = brown_eye.png textureref9 = braid01_diffuse_brightginger.png textureref10 = young_lightskinned_female_diffuse.png textureref11 = blank_O.dds effect = effectbank\reloaded\apbr_anim.fx ;physics shapes physicscount = 0 ;identity details ischaracter = 1 hasweapon = modern\colt1911 isobjective = 0 cantakeweapon = 0 ;statistics strength = 25 explodable = 0 debrisshape = 0 ;ai aimain = ximporter_civil_ai.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;Animation Sets - will add Civilian Character animation sets to base model appendanimfinal = civil_Final.dbo appendanimmax = 9 appendanim1 = pickup.dbo appendanimframe1 = 252 appendanim2 = float.dbo appendanimframe2 = 541 appendanim3 = walk.dbo appendanimframe3 = 633 appendanim4 = jump.dbo appendanimframe4 = 666 appendanim5 = swim.dbo appendanimframe5 = 694 appendanim6 = run.dbo appendanimframe6 = 832 appendanim7 = hurt.dbo appendanimframe7 = 856 appendanim8 = fall.dbo appendanimframe8 = 1039 appendanim9 = death.dbo appendanimframe9 = 997 appendanim10 = appendanimframe10 = appendanim11 = appendanimframe11 = appendanim12 = appendanimframe12 = appendanim13 = appendanimframe13 = appendanim14 = appendanimframe14 = appendanim15 = appendanimframe15 = appendanim16 = appendanimframe16 = appendanim17 = appendanimframe17 = ;anim animmax = 5 anim0 = 0,251 ;idle anim1 = 633,665 ;walk anim2 = 832,855 ;run anim3 = 856,1038 ;hurt anim4 = 997,1108 ;death ;character animation (reference only) csi_relaxed1 = 0,251 csi_relaxed2 = 0,251 csi_relaxedmovefore = 300,335 csi_cautious = 0,251 csi_cautiousmovefore = 300,335 csi_unarmed1 = 0,251 csi_unarmed2 = 0,251 csi_unarmedconversation = 0,251 csi_unarmedexplain = 0,251 csi_unarmedpointfore = 633,665 csi_unarmedpointback = 633,665 csi_unarmedpointleft = 633,665 csi_unarmedpointright = 633,665 csi_unarmedmovefore = 633,665 csi_unarmedmoverun = 832,855 csi_unarmedstairascend = 0,251 csi_unarmedstairdecend = 0,251 csi_unarmedladderascend1 = 0,251 csi_unarmedladderascend2 = 0,251 csi_unarmedladderascend3 = 0,251 csi_unarmedladderdecend1 = 0,251 csi_unarmedladderdecend2 = 0,251 csi_unarmeddeath = 997,1108 csi_unarmedimpactfore = 633,665 csi_unarmedimpactback = 633,665 csi_unarmedimpactleft = 633,665 csi_unarmedimpactright = 633,665 csi_inchair = 0,251 csi_inchairsit = 0,251 csi_inchairgetup = 0,251 csi_swim = 541,632 csi_swimmovefore = 694,831 csi_stoodnormal = 0,251 csi_stoodrocket = 0,0 csi_stoodfidget1 = 0,251 csi_stoodfidget2 = 0,251 csi_stoodfidget3 = 0,251 csi_stoodfidget4 = 0,251 csi_stoodstartled = 20,293 csi_stoodpunch = 0,251 csi_stoodkick = 0,251 csi_stoodmovefore = 633,665 csi_stoodmoveback = 633,665 csi_stoodmoveleft = 633,665 csi_stoodmoveright = 380,410 csi_stoodstepleft = 633,665 csi_stoodstepright = 633,665 csi_stoodstrafeleft = 633,665 csi_stoodstraferight = 633,665 csi_stoodvault = 666,693 csi_stoodmoverun = 832,855 csi_stoodmoverunleft = 832,855 csi_stoodmoverunright = 832,855 csi_stoodreload = 0,251 csi_stoodreloadrocket = 0,0 csi_stoodwave = 0,251 csi_stoodtoss = 0,251 csi_stoodfirerocket = 0,0 csi_stoodincoverleft = 0,0 csi_stoodincoverpeekleft = 0,0 csi_stoodincoverthrowleft = 0,0 csi_stoodincoverright = 0,0 csi_stoodincoverpeekright = 0,0 csi_stoodincoverthrowright = 0,0 csi_stoodandturn = 633,665 csi_crouchidlenormal1 = 0,251 csi_crouchidlenormal2 = 0,251 csi_crouchidlerocket = 0,0 csi_crouchdown = 0,251 csi_crouchdownrocket = 0,0 csi_crouchrolldown = 0,0 csi_crouchrollup = 0,0 csi_crouchmovefore = 633,665 csi_crouchmoveback = 633,665 csi_crouchmoveleft = 633,665 csi_crouchmoveright = 633,665 csi_crouchmoverun = 832,855 csi_crouchreload = 0,251 csi_crouchreloadrocket = 0,0 csi_crouchwave = 0,251 csi_crouchtoss = 0,251 csi_crouchfirerocket = 0,0 csi_crouchimpactfore = 633,665 csi_crouchimpactback = 633,665 csi_crouchimpactleft = 633,665 csi_crouchimpactright = 633,665 csi_crouchgetup = 0,251 csi_crouchgetuprocket = 0,0 playanimineditor = 1